Wednesday, October 28, 2015

Modeling Reality With Virtual Worlds

The virtual world amazes many, to the point where some rather the virtual world is preferred by some over the real world. One can use a virtual world to create something fantastic, such as in Minecraft. According to an article written by Diane Mehta on Forbes "Minecraft is a virtual world. It’s digital LEGOs if you will, but it’s a space for kids to exercise their imagination and to connect with others to also want to build and create things."

Another can use a virtual world to meet people and become part of a community. Speaking of feeling like part of a community, an article “iReport: 'Naughty Auties' battle autism with virtual interaction” from CNN written by Nicole Saidi states "one benefit is that visitors can practice social interaction and find information about the condition. The graphical representations of real people create a ‘comfort zone’ that can coax users out of their shells and get them communicating with others.”

Virtual worlds can foster such creation, but there are some cases where the virtual world becomes addicting. People will spend money on games, such as World of Worldcraft, an massive multiplayer online role-playing game, or mmorpg, with a multi-million player base, can be really great. It can bring joy to many. The problem lies with those who get addicted and spend too much money or time, trying to acquire in-game items. Competitions begin, and time, some say, is "wasted" on the game, on something that doesn't equate to real-world value.

The fine line between good and bad is thin, and as long as one uses it with balance in mind.

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